€10

C4D OpenPose Rig for Stable Diffusion [3D C4D → AI Stable Diffusion]

I want this!

C4D OpenPose Rig for Stable Diffusion [3D C4D → AI Stable Diffusion]

€10

OpenPose Custom Character Rig in Cinema 4D scene (3D) using any kind of rigged character animation (Rokoko, Mixamo and more...), use it to create AI generated images/videos (with Controlnet in Stable Diffusion).

This is a tool I've been using in personal/professional productions. It allows me to get the most precise control over character animation and directing over AI generations. I feel that this workflow/setup allows a full creative control over AI. Can't wait to see what people will be able to do with this :)

WORKFLOW

  • Stable Diffusion (AI / Automatic1111) → txt2img / Deforum, Frame Interpolation, Upscale
  • C4D (3D / v.2024.4.1) → Custom Open Pose Rig + Viewport renderer
  • Octane Material (3D) - Legacy friendly
  • Rokoko Studio (Motion capture / release-2.4.4.7 ) → motion capture suit
  • After effects / Media Encoder (Montage, Editing)

WHAT'S IN THE PACKAGE

  • 1 C4D Scene file
  • 1 Documentation file
  • Stable diffusion image generation .txt file

SUMMARY

This project is based on the retranscription of a color code to render a character animation using 3D software (here C4D) that is ready to use in Stable Diffusion. The name of resource is "OpenPose COCO 18 Color Reference Chart" by U/GBJI (cf. spreadsheet).

/!\ DO NOT CHANGE THE COLOR OF THE LAYER AND MATERIALS / THEY ALL RESPOND TO A #HEX CODE. IF YOU DO THE OPENPOSE RIG WON'T WORK PROPERLY. /!\


OpenPose Bone color scheme → Cinema4D (2024.4.1) custom rig setup. Update: the C4D interface screenshot is an old C4D file with wrong colors that has been corrected :)


HOW TO MAKE IT WORK ?

SETUP C4D FILE:

  • Be sure that the .C4D file has those "Color Management'' Parameters. (In "Edit""Setting Scene" or keyboard shortcuts to get this "Project" window is: Ctrl + D).
  • Also, you NEED to have your viewport shading mode in Constant Shading "Display" → select "Constant Shading".


IMPORT CHARACTER ANIMATION SOURCE + SETUP THE OPEN POSE RIG:

  • In the scene, import the character animation you would like to transfer to the OpenPose Rig (it can be from Mixamo, Rokoko...etc).
  • The OpenPose Rig is composed of Spheres (Joints) and Sweep objects (Pairs Bones) that you can find in the "Objects tab", under the null named "Null:OpenPose_Rig".
  • Select the Sphere Objects (named from "0" to "17") one by one and click on their Constraint tag. Now, in the "Attribute tab""Clamp" you can modify the "target" to the relevant bone of the animation rig. (ex: 2 →Right shoulder). You don't need to touch the Sweep objects (Pairs Bones), as they are already set up.
  • Put the distance parameter of the Constraint Tag to "0 cm".
  • From this point, the OpenPose Rig should stick and follow the Animation Rig you've just imported.


UPDATE - OCCLUDER OBJ:

  • I've added a "Occlusion" Extrude Object (from a spline) in the "Null:Animation_Rig" as a test to get better results when the character rotates; it can mess up the AI generation.


RENDER PROCESS (IMAGES AND VIDEOS) + RENDER SETTINGS:

  • Double check that your viewport is in "Constant Shading" mode and the Color Management parameters → cf. first part of the doc "SETUP C4D FILE".
  • Be sure that you have a "Sky" Object with a black material (HEX #000000), it will create the black background that's needed for the AI Generation.
  • "Render settings" → Select "Viewport Renderer".
  • "Viewport Renderer Tab" → Copy the "Basic Properties" and "Filter" parameters as the screenshot.
  • Be sure not to lock any Layers of "Null:OpenPose_Rig" otherwise it will appear gray.


QUICK STABLE DIFFUSION INTRODUCTION:

I've used this setup in Stable Diffusion Automatic 1111 (local), in SDXL and SD1.5 / txt2img and Deforum. Here I won't go into the details step-by-step process but I share screenshots of the way I configure Stable Diffusion to get to this result. Take note of the yellow squares, they are important parameters.

Stable Diffusion

  • Check Yellow
  • Uncheck Red

ControlNet (v1.1.452)

  • OpenPose "prepocessor: none" and "Model: "thibaud_xl_openpose [c7b9cadd]"

In the documentation, I'll add the .txt file of this image, so you'll have the full list of parameters.


SHOWCASE "Shaping AI output with 3D & VFX!" (2024.03)

Here's a research I've worked on with this technique, I added more ControlNet from 3D export passes to improve the result and control over the AI generation:

  • ControlNet: T2I-Adapteur - OpenPose - Depth
  • 3D Pass for VFX: Z-Depth - OpenPose Rig - Material ID - Object ID

Please consider supporting this with a fair price as it takes a long time and effort to build that kind of tool. Don't hesitate to tag me on your own projects and experimentations so I can see how far this tool can be pushed!

Special thanks to Alexandre Rivaux (https://www.instagram.com/arivaux/) for his help in learning how to tame AI and Florian Coppier (https://www.instagram.com/pti_lofi/) for helping me find the right way to link AI and 3D.

If you have any questions, you can contact me by email: theo.rocq@gmail.com

📱 Follow me on instagram : https://www.instagram.com/theorocq/


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